Write down the velocity of the team in bold letters. Daily Scrum meetings help keep a team focused on what it needs to do the next day to maximize the team's ability to meet its sprint commitments. The sprint plays a very important part in scrum implementation and is carefully planned by the product owner and the team during the sprint planning events. The information on that site about sprint duration, is not correct if you have a look at the scrum guide from scrum.org. Scrum enthusiasts may recall that the Scrum guide says Scrum teams should not be less than 3 or more than 9. In exchange for that commitment, the rest of the organization commits to leaving the team alone to focus on its work. Though there is no lower limit prescribed, the minimum sprint length is considered to be 1 week. Through discussion with the Product Owner, the Developers select items from the Product Backlog to include in the current Sprint. However, in rare circumstances, a sprint… These are the items the scrum team will work on during the sprint duration and deliver at the end of the sprint. Write down the agreed reference velocity, which can be the last sprint velocity, or an average of the last 3 sprints. An important consideration for every Scrum team is how long its sprints should be. Choose a length that’s too long, and it will be hard to keep change out of the sprint. They can be as short as a few days and generally are no longer than 3 – 4 weeks. Within a Sprint, planned amount of work has to be completed by the team and made ready for review. In Scrum, a Sprint is a collection of items (sprint backlog) that is time-boxed to a month or less to ship a usable, incremental version of the product. The Sprint is the fundamental unit of work when using Scrum. The Sprint Goal must be finalized prior to the end of Sprint Planning. Sprint is one timeboxed iteration of a continuous development cycle. Any product development effort using Scrum is, therefore, divided into Sprints. Your Scrum Master should enforce the structure of the meeting and ensure that it starts on time and finishes in 15 minutes or less. By making … Continue reading The Rules of Scrum: Every Sprint is the Same Length → Scrum projects are broken down into small and consistent time intervals referred to as sprints. While 2 weeks is the usually recommended size, extraordinary circumstances may … Choosing a sprint length at the start of each sprint is a waste of energy. In stressing that your sprints should all be the same length, I am not suggesting you become obsessive about this. In most cases, sprinting occurs as per plan, and a completely shippable product is delivered after an iterative development cycle has successfully completed. Sprints are fixed in length so that the team has a predictable amount of time available to them to do work, which in turn assists in both short and long-term planning. Jeff Bezo of Amazon was famous for what he called the 2-pizza rule, meaning, the team should be a size that can be fed by 2 pizzas. The Scrum guide states that the sprint length should be limited to one calendar month (4 weeks). Choose a length that’s too short, and a team may struggle with completing significant work within the sprint or weaken their definition of done to do so. I’m troubled by this, since I can’t see why one’s ability to keep track of numbers should be correlated with team size. If it’s your team’s first sprint, you can use a reference velocity of 8 story points per developer per sprint. Experiment with a couple of lengths, make a decision, and stick with it until there is a significant reason to change. Can a Team Ever Change Its Sprint Length? The earliest Scrum and XP books all suggest a team size number of 7+/-2, applying Miller’s number, believed to be the number of integers you can hold in short-term memory. 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