With Phoenix FD 4.30 we added force tuning to Voxel and Particle Tuners. Ball 30 Centimetres Unit setup Centimeters. } To start viewing messages MOVED: [solved] Phoenix FD Wetmap invisible in material editor Print Pages: [1] Author Topic: MOVED: [solved] Phoenix FD Wetmap invisible in material editor (Read 9 times) Today at 13:49:20 maru Corona Team Active Users . New AUR files will not be readable by older Phoenix versions. //*/ All other brand names, product names, or trademarks belong to their respective holders. if (newScrollPosition > lastScrollPosition) { 2020-12-26, 12:55:11 Home Help Search Login Register ... does anyone know a workaround to make the wetmap working with Corona? window.onscroll = function() { Added new controls for the FLIP solver and ocean texture, and improved the way WetMap particles work. It keeps in memory only the last simulated frame and GPU Preview images or per-frame renders can be saved, IMPROVED FLIP SOLVER Now the Wetmap sticky effect depends on the Sticky Liquid option and the WetMap Viscosity - the Liquid Viscosity does not affect it directly anymore, IMPROVED FLIP SOLVER Delete Liquid particles when a Source's Inject Power is negative, IMPROVED FLIP SOLVER Change the Motion Velocity, Viscosity or RGB of existing Liquid particles with a Source in Volume Brush mode with disabled Emit Liquid, IMPROVED FLIP SOLVER Reduced the peak memory usage of the FLIP liquid simulations, IMPROVED FLIP SOLVER Now Liquid particles can stick to WetMaps without the need for the Liquid to have viscosity. A subreddit for all things computer generated simulations! Chaos Group has announced that Phoenix FD 3.10 for 3ds Max 2014 - 2018 and Autodesk Maya. This area can also use color from another texture, or even use different pieces of a texture for each particle. You can plug the Particle Texture … I have left no stone unturned in the pursuit to make this the only course on this topic you’ll ever need to take. //]]>. Restored compatibility with V-Ray 3.1 Restored compatibility with V-Ray 3.1 (*) Grid Solver: Intersecting a moving obstacle with a Solid emitter left … You may have to register before you can post: click the register link above to proceed. Phoenix FD Waterfall - Cascading Simulation grids and wetmap test 3DS Max View Comments Play 0:00 0:00 Settings Fullscreen 4.5k 65 comments share save hide report 4.3k Posted by 4 days ago Moto Break Dance.